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Screen A · Learn hub (blog listing)

Learn 3D

Guides on file formats, 3D printing, rendering and game assets — written by our studio.

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File formats

GLB vs FBX vs OBJ vs STL: which 3D file format do you need?

A plain-English guide to choosing the right format for games, the web, AR and 3D printing.

[Author] · [date] · 8 min read
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3D printingPLA vs PETG vs resin: choosing a material for your print7 min read
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E-commerceWhy 3D product renders beat photoshoots for catalogue work6 min read
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Game devPoly budgets explained: how many triangles is “low-poly”?9 min read
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AR / VRPutting 3D models on your website with AR in one afternoon5 min read
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ArchitectureWhat to send your visualiser for a faster walkthrough6 min read
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LicensingPersonal vs commercial 3D licences, in plain English4 min read

Tutorials

BLExporting GLB from Blender with texturesBeginner · 12 minUNImporting rigged FBX into Unity correctlyIntermediate · 15 minSTMaking an STL watertight for printingBeginner · 10 minARConverting GLB to USDZ for iPhone ARBeginner · 8 minUVUV unwrapping a hard-surface modelIntermediate · 20 minPBPBR texture maps, one by oneBeginner · 14 min
Screen B · Blog post

GLB vs FBX vs OBJ vs STL: which 3D file format do you need?

[Author name]Updated [date] · 8 min read
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Every 3D file stores geometry, but formats differ in what else they carry — materials, textures, rigs, animation and scene data. Picking the right one up front saves conversion headaches later.

Quick answer

UseBest format
Web viewers & Android ARGLB
iPhone / iPad ARUSDZ
Unity & Unreal (rigged, animated)FBX
Simple static mesh exchangeOBJ
3D printingSTL / 3MF

GLB — the web’s 3D JPEG

GLB is the binary form of glTF. It packs mesh, PBR materials, textures and animation into one compact file, which is why browsers and AR viewers load it quickly.

<model-viewer src="scooter.glb" ar camera-controls auto-rotate></model-viewer>

[Article continues — FBX, OBJ, STL, USDZ, BLEND sections, then FAQ with FAQPage schema.]

Screen C · 3D Glossary

3D Glossary

Polygon (poly)
A flat face, usually a triangle or quad, that together with others forms a 3D mesh. Read more
PBR
Physically Based Rendering — materials described by maps like base colour, roughness and metalness so they look right under any light. Read more
Rigging
Adding a skeleton of bones to a model so it can be posed and animated. Read more
UV mapping
Unfolding a 3D surface into 2D so a texture image can be wrapped onto it. Read more
Manifold (watertight)
A closed mesh with no holes or stray edges — required for reliable 3D printing. Read more
LOD
Level of Detail — lighter versions of a model swapped in at a distance to keep games fast. Read more